BUILDINGS

Tech Tree  |  Units  |  Buildings  |  Items  |  Weapons

 

arsenal glow Arsenal
Hit Points (15,000)Research Time (30s)
Research Costs:
Blood Stone (500)
Gold (0)
Research and supply new weapons
The Arsenal is a central structure for researching weapons based on Archery, Chemical, Magnetic, and Electricity.
chemical glow Chemical Factorium
Hit Points (15,000)Research Time (100s)
Research Costs:
Blood Stone (800)
Gold (0)
Research chemical technologies
Chemical Factorium provides refinement and processing of raw materials for chemical weapon technologies. It provides essential materials for the Arsenal’s weapons and the Research Center’s dependant equipment.
electric glow Electrical Factorium
Hit Points (15,000)Research Time (100s)
Research Costs:
Blood Stone (800)
Gold (0)
Research electrical technologies
The Electrical Factorium provides ample power for electrical technology research, raw energy for charging the related weapons in the Arsenal, and Research Center electronic equipment.
magnetic glow Magnetic Factorium
Hit Points (15,000)Research Time (100s)
Research Costs:
Blood Stone (800)
Gold (0)
Research magnetic technologies
Magnetic Factorium refines magnetic field energies and provides treated materials for the production of weapons and equipment.
arrowtower glow Arrow Tower
it Points (2500)Research Time (30)
Research Costs:
Blood Stone (250)
Gold (1500)
Structure fires Arrows automatically
Arrow Towers are large structures that automatically fire on enemies.
chemtower glow Mortar Tower
Hit Points (5000)Research Time (30s)
Research Costs:
Blood Stone (250)
Gold (3000)
Structure fires glass Bombs automatically
Mortar Towers are structural modifications that replace Arrow Towers. The tower fires chemical based glass bomb mortar rounds.
magtower glow Shield Tower
Hit Points (5000)Research Time (30s)
Research Costs:
Blood Stone (250)
Gold (3000)
Structure generates protective shield
Coil Towers generate massive magnetic repulsion fields capable of protecting large areas from damage.
electower glow Electric Tower
Hit Points (5000)Research Time (30s)
Research Costs:
Blood Stone (250)
Gold (3000)
Structure fires electric pulses automatically
Pulse Towers detect and destroy incoming enemy projectiles.
garrison glow Garrison
Hit Points (15,000)Research Time (40s)
Research Costs:
Blood Stone (1000)
Gold (1000)
Spawn reinforcements for team
A Garrison is often constructed as a forward position for spawning reinforcements for the team. It is also a resource drop-off point for Workers.
siegeshop glow Siege Workshop
Hit Points (15,000)Research Time (100s)
Research Costs:
Blood Stone (800)
Gold (0)
Research siege weapons
A Siege Workshop provides support for researching and developing advanced weapons.
stronghold glow Stronghold
Hit Points (25,000)Research Time (N/A)
Research Costs:
Blood Stone (N/A)
Gold (N/A)
Human nomad command center
The Stronghold is where the human Commander gives his orders to workers, action players, and organizes his team. The stronghold is not replaceable and its destruction ends the game.
stronghold glow Stronghold 2
Hit Points (38,000)Research Time (60s)
Research Costs:
Blood Stone (1500)
Gold (0)
Upgraded Stronghold
Stronghold 2 is an upgrade to the command center which provides a reinforced structure along with improved research capabilities for developing new weapons, units, and equipment technologies.
stronghold glow Stronghold 3
Hit Points (50,000)Research Time (80s)
Research Costs:
Blood Stone (1500)
Gold (0)
Upgraded Stronghold
Stronghold 3 is the final upgrade to the command center. The structure is reinforced again and the most advanced weapons, units, and equipment are made available.