| Tech Tree | Units | Buildings | Items | Weapons |
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Hunting Bow
Damage (60) |
Simple hunting weapon A crude projectile weapon used commonly by nomad humans for hunting and combat. |
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Crossbow
Damage (90) |
Consistent power and accuracy Crossbows are highly crafted mechanical bows that use multiple strings and pulley systems to increase power, accuracy, and reload speed. |
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Harksman Bow
Damage (400) |
High power, high accuracy Marksman bows are the ultimate achievement in archery weapons. They are both powerful and accurate bows that utilize a looking glass to magnify targets at a great distance. A preferred weapon of snipers, the bow is quiet and deadly accurate. |
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Mortar
Damage (200) |
Short range glass bomb launcher Mortars fire explosive glass bombs with blasts of compressed air. The bombs have a short fuse, detonate upon contact with living creatures or structures, and have an explosive radius. When used with leading a target carefully, the weapon proves highly effective. |
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Incinerator
Damage (30) |
Close range flame thrower Incinerators pump pressurized combustible liquids through a flaming port. This creates a massive burst of flame that jets out of the weapon, which is very useful at close range against structures and enemy units. |
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Launcher
Damage (425) |
Long range glass bomb launcher Launchers fire highly explosive glass bombs using a fuel propellant to fly the explosive towards its target. The increased accuracy and explosive radius makes it effective against structures, and enemy units of all kinds. |
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Repeater
Damage (35) |
Medium range rapid fire metal slug gun Repeaters fire metal slugs at a frantic pace. Using magnetic technologies, iron darts are accelerated along a magnetic rail system. Because of its high rate of fire, it is critical to conserve ammo. |
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Scattergun
Damage (17 per Pellet) |
Short range metal pellet shotgun Scatterguns magnetically project a wide pattern of metal pellets. The fast moving spread of projectiles is deadly at close range, and makes it easier to hit fast moving enemies. The weapon is not useful at long range. |
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Coil Rifle
Damage (200) |
High velocity, high accuracy long range rifle Coil rifles accelerate a single metal dart to incredible speeds. These weapons come equipped with optical intensification, allowing the user to zoom in from long ranges. Very effective against enemies at a distance but with limited ammo capacity. |
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Discharger
Damage (0 – 400) |
Short range electrical weapon Dischargers are high voltage electrical weapons that channel immense electrical energy into a focused bolt. They charge slowly, but then unleash a focused energy bolt that electrocutes a single enemy. The longer it is charged the more shockign power is built up. |
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Flux Gun
Damage (100) |
Medium range electrocution weapon Flux bolters create large power discharges causing electrical sparks to arc onto nearby targets. It is a medium range weapon, but will also hit multiple nearby targets with secondary arcs. |
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Pulse Cannon
Damage (150) |
Long range rapid fire area effect Pulse cannons channel highly unstable electrical charges into a single powerful pulse. Enemies and structures hit by these pulses are disrupted by the violent energies. These pulses also dish out minor damage to anything within their impact radius. |











