The SilverbackTM Engine, designed specifically for Savage, enables both the RTS and FPS viewpoints to go through the same 3D rendering process, creating both fluid, team-based gameplay and amazing, immersive graphics. For information regarding the Silverback Engine please email [email protected].
A brief feature list of the Silverback Engine follows:
MODS
- Possibly the easiest engine to modify and develop for, ever created
- Virtually every aspect of Savage can be tweaked with simple console commands to create a new game in a matter of hours
- Modify weapons, characters, items, effects, buildings, and the entire RTS tech tree without touching any code
- The game code itself is separate from the core engine and compiles into a separate DLL, making modification very straightforward
EDITOR
- Powerful level editor integrated right into the Silverback engine
- The editor is actually a “mod” for Silverback, and goes through the same rendering engine
- Deform terrain in real-time and sculpt intricate landscapes in a matter of seconds!
- Create a level and try it out in the game immediately, with no level compiling required
NETWORK
- Client side prediction
- Trajectory evaluation for projectiles
- Tightly integrated into Silverback to allow for a smooth multiplayer experience
RENDERING
- OpenGL based rendering engine optimized for hardware T&L
- Hierarchal skeletal animation and deformation system
- Incredibly realistic grass rendering effects
- Moving cloud layer casts shadows on the entire world
- Dynamic time of day changing during the course of a game
- Particle effects
- Lens Flares
- Flexible and highly optimized terrain renderer, utilizing triangle strips, multiple texture layers, unique per-tile texturing, and allowing real-time deformation
AI
- Navigation mesh based path-finding
- Designed to support “RTS style” AI (workers, NPCs), as well as combat AI to fight against FPS players
- AI takes into account dynamically placed structures using CSG against the nav. mesh

